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See:
Description
Interface Summary | |
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CalendarListener | Listener for state changes of a calendar. |
Event | Basic interface of any simulation event. |
EventListener | Interface of event listener / simulation model. |
Class Summary | |
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AbstractEventBean | Basic implementation of any simulation event. |
AbstractRepeatingEvent | Basic implementation for all events, that can be repeated. |
Calendar | The event calendar. |
EventAdapter | Basic implementation of methods and behavior for all simulation events. |
Exception Summary | |
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EmptyCalendarException | A calendar is empty. |
EventAlreadyInitializedException | An event was already initialized. |
EventAlreadyPoppedException | An event was already popped. |
EventAlreadyPushedException | An event has already been pushed. |
EventException | Exception whenever something went wrong with a simulation event. |
EventNotCreatedException | An event has not been created before. |
EventNotPoppedException | An event has not been popped before. |
EventNotPushedException | An event has not been pushed before. |
EventToEarlyException | An event was pushed to an calendar with a current greater than the event's time. |
Management of simulation events.
Simulation events are transient simulation objects, whose life cycle is strongly contolled by the simulation time. Their state usually does not change after creation. They contain an event time, when they are sheduled for execution by a simulation model. The simulation calendar represents a priority queue for events, and it controls the advancement of the simulation time. After pushing an event to the calendar the events are sorted according their sheduling time and a priority. Events are popped from the calendar when simulation times advanced to the event's sheduling time. After its execution by a simulation model an event usually ceases to exist.
Simulation models are responsible for the dynamic evolution of simulation elements. During execution of a simulation event a simulation model might induce state changes of simulation elements. While the action of simulation models is invoked by use of events, they may create future events themselves. Models have to provide interfaces that can be implemented by simulation elements, so that models will be able to change their state.
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